Shooting anything that moves is the best part of the game. And although the developers from Avalanche claim that they have collected Rage 2 in one gate, almost without the help of the brothers from id, it is hard to believe in this. The action here is excellent (it is only important to remember that you need to play on a difficulty above average, otherwise it will be very boring) – a sort of DOOM with bells and whistles. It is a real pleasure to break into some gangster caches and, jumping in all directions with double jumps, peel local renegades into pumpkins. Heads shatter with savory sounds, barrels explode. Around the hype, someone gets closer and gets a butt in the teeth. Mesilovo is in full swing, the excited ranger turns on the afterburner, and the enemies begin to die in batches. The beauty. ![]() It would seem that the problem of the “last alien”, which haunted the players in the first X-COM and C&C, has sunk into oblivion. But no, in the current Rage 2, finding some seedy box on a cluttered base is more difficult than cutting it all to the root before that. Amazing things are happening in the world.īut before letting the players destroy anything, the creators roll out a typical (only the GOST mark is missing) plot, which can be reduced to one sentence: “The enemies burned their own hut, and we will take revenge to the end.” To do this, the vigilante will have to get along with three interesting personalities, complete a couple of their orders and triumphantly rush to clean the snout of the main reptile.Ī lot of years have passed since the end of the first part, and therefore the player is given a moderately fascinating open world where you can cut into buggies and look for trouble on your armored ass. And having found it, get out of the car and show everyone where the mutants hibernate.
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